Krystal McDonald

Game Developer
Engineer

Tools Programing
Console Porting
Optimisation
Gameplay
Shaders
UI Programming
Quality Assurance


Email









Krystal McDonald


Game Developer
Engineer

Tools Programing
Console Porting
Optimisation
Gameplay
Shaders
UI Programming
Quality Assurance

Letters to ARRALLA


Mostly:
Optimisation
Console Porting

Some:
Gameplay
UI


You can wishlist and play the Demo here

May 2025 - Current


GUILTY GEAR STRIVE 

NINTENDO SWITCH EDITION

KEYWORDS AUSTRALIA
    MIGHTY GAMES // TANTALUS SOUTH
ARC SYSTEM WORKS
    PUBLISHED BY BANDAI NAMCO

Guilty Gear Strive is a fighting game made in Unreal Engine 4. At Mighty Games I assisted Tantalus South with by extending Mighty’s Build Tools (Adding UE4/ Incredibuild features) Fixing build failures.

• Supported Tantalus South with Builds and Automation Tools from Pre Production to Lot Check
• Setup, Balanced and Fixed Builds across a Global Fleet of Build Machines
• Automated Crash Detection and Stack Trace Distribution for Switch and Windows
• Accelerated Distributed builds and deployment for Development, Automation and Production
• Extended Automation Tools for mainly Nintendo Switch


You can check it out here

May 2023 - Nov 2024




Risk Global Domination

SMG Studio
Published By HASBRO INC.


• Implemented UI, Gameplay and Shaders according to Specifications

• Implemented Performance Optimisations informed by Profiling

• DLC Map Implementation

• Created and Refined usability of Tools for Map Building and Localisation UI

• Reduced Compile Times, improving Iteration in their Workflow

You can play it here

April 2022 - May 2023


HYPER // ECHO


HYPER//ECHO is a free exhibit in ACMI’s Gallery 5, which explores the internet and digital culture. 
This exhibit is a online multiplayer experience where people can join a communal digital space. Explore a world anonymously, build buildings and communicate with each other in a symbolic language. Over time the buildings decay and eventually crumble to a point beyond repair. 

I’ve contributed in the following areas:
- Web and Mobile UI/UX
- Client Programming (HTML/JS/CSS)
- Quality Assurance
- Gameplay Design


The original site is here

The time capsule of it is here

3/4/2022




WA Museum Boola Bardip


At Hungry Sky I worked on programming 4 different interactive exhibits created in Unity. 

Amazing Adaptations 
Australian animals are hidden in this virtual outback environment. On tapping a feature animation plays, zooms in and then plays a subtitled video about that animal.

Wildlife-friendly Garden
Decorate a virtual australian garden by dragging items from the bottom bar onto the grass. The placement of flora and decorations affects how wildlife prosper in that area.  

Fireballs in the Sky
Find the fireballs in the virtual night sky using either touch or gyro controls on the iPad. Report the type, direction, duration and colour using the on screen interface. After the user has constructed their report, their sighting will be compared with the actual original sighting. Original fireballs built from real confirmed sighting data, and real constellation data.

ISpy Spinifex
In this Augmented Reality Exhibit find the 7 hidden creatures in the australian spinifex by pointing the iPad at them. Built using Unitys ARFoundation + ARKit.  

My roles on this has been working on
- Prototyping
- Implementation
- Iteration based on client feedback
- Optimisation

The website for it is here
21/11/2020